Skill balance

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  • I brought this here to get some opinions, I know a lot of us dislike this epi due to being ratio. What skills do you think should be replaced to help balance the classes? What skills have virtually no use to your class? What old skills could be re-implemented to improve the ability to play your class?


    For me its simple

    • no cast or cool down on dispel
    • provocation circle
  • -Rethink Reintroduce-


    After writing about 2k words on what needs to be changed in terms of skills i shortened it down to a few main points:

    KEY: Nerf= Weaken Buff = Make stronger Re= Reintroduce ReW=Rework



    1: Lures----------- (nerf)

    2: % skills--------- (nerf)

    3: Dispel----------- (buff)

    4, 5,6 ,7 : Low Cool-down abilities such as Demon hushing and rising uppercut need to come back.-------- (Re)

    8. Transformation skill ------------------------(ReW)

    9. The Class of Ranger/ Sin (basically all the skills which need changing ask GS alone what it needs or w.e) ------------(BUFFFFFF)

    10,11,12: Low cool-down abilities. (just in case 4.5.6.7 was skipped) ----(Re)

    13. More Fun skills for Priest (ask a long term Priest) -------------------------ReW)


    Like i said the list could go on. This just personally some important points of consideration i am sure most would agree on.

  • Level 30 Mage/pagan


    Sugestion:

    1. Change Cosmic Kinesis Lv 4 to increase int by 200 or so for 15 min. Or leave this skill as it is and increase the extra dmg on all skills by 200, inkl magic Arrow lv 4 (43 increase to 243)

    2. Change Arcane Aurora Lv2 from 16% to 24% magic def

    3. Make Potent Force double or triple Def for 30 sec. Or change Potent Force to remove cooldown for 30 sec like it use to be in earlier ep's. Or make it remove all cast time instead of cool down for 30 sec

    4. Give Magic root 3-4 sec stun effect (only removable by healer)

    5. Give Earth spikes 3-4 sec stun effect like Earth quake use to have in previous ep. Or bring back Earth quake

    6. Make Sonic flash slow movement effect last 3-4 sec (only removable by healer)

    7. Remove Cast time on Fire strike, kamains breath and magic mask.

    8. Make magic mask last longer then cooldown

    9. Cut down the cast time on Tempest Howl, Flame Choir and Earth chant by half.



    Alternative sugestion

    Make 1 resist = 1 magic def.

    1. Change Arcane Aurora Lv2 to 24%.

    2. Change Potent force to remove cooldown for 30 sec. Or make it remove cast time instead for 30 sec

    3. remove cast time on magic mask but leave the duration.

    4. Make Magic root stun for 3 sec (only removable by healer)

    5. Give Earth Spikes 3 sec stun or bring back Earth quake

    6. Make Sonic Flash slowmo effect last 3 sec (only removeble by healer)

  • Mages and Pagans are the most pushed down class in shaiya.

    atleast in lower lvl pvp zones (15 and 30 ).


    you can build it full attack and do awesome damadge but that makes you so weak in defence while this is not a problem for fighters and defenders.

    its sad to see that in lower lvl pvp zones everyone is making defenders fighters warrior and guards. simply because you stripped them from atleast having the ability to survive 3 hits from a fighter or defender.


    id love to see Fire Thorn skill on mages and pagans come back with some decent damdge when getting attacked.

    i dont remember how much the damdge was but it would give mages and pagans a better advantage i think.


    i also think mages should have weapons in 15 and 30 with atleast 1 slot more then any other class.

    they realy killed 15 zone with taking the 6 slot staffs away.

    the orange stats on it were to much but the slots atleast gave the ability for a mage or pagan to do some damadge and at the same time to survive a bit easier.

    ( this is my view but im pretty sure the zone will become more alive with pple that love there class but simply cant play it cause there class is pushed down so hard )


    BL4CKSTAR

  • I have to agree with my other half, that mages have a natural disadvantage simply because of the lack of stats. Defenders and fighters are able to carry a shield, and their weapon. Extra stats, extra slots, extra everything. Mages should be allowed to have weapons that have more slots, OR be allowed an extra piece of equipment to make up for the lost stats. I actually think archers/rangers may need something like this as well. Everyone is constantly choosing fig/def war/guard because they hit hard, and don't get hit hard. I personally prefer pvp with all classes instead of just a battle of all figs/defs and wars/guards. As far as skills, I don't think adding or taking away skills is going to help. Maybe give mages a skill that gives them some defense, like the one defs/guards have that makes them invincible for a few seconds.

  • I have to agree with my other half, that mages have a natural disadvantage simply because of the lack of stats. Defenders and fighters are able to carry a shield, and their weapon. Extra stats, extra slots, extra everything. Mages should be allowed to have weapons that have more slots, OR be allowed an extra piece of equipment to make up for the lost stats. I actually think archers/rangers may need something like this as well. Everyone is constantly choosing fig/def war/guard because they hit hard, and don't get hit hard. I personally prefer pvp with all classes instead of just a battle of all figs/defs and wars/guards. As far as skills, I don't think adding or taking away skills is going to help. Maybe give mages a skill that gives them some defense, like the one defs/guards have that makes them invincible for a few seconds.

    yea what is the use for defenders and guards to have an extra UT skill its so overkill and they realy dont need it.

    Rangers and hunters there skill should indeed be made more deadly.

  • Mag/Pag Has alot of atk Power but becouse of the resistens, high HP and high dmg skills and stuns Fig/War/Def/Guard has, they are impossible to kill. Mag/Pag has cast time on Everything. Even with maxed legend set and HT acc you feel ungeared in pvp.


    Magic Mask Gives Mage/pagan Good Protection. Unfortunatly It Has 1.5 sec castime and can't be used when Under Attack. The duration is only 15 sec and and cooldown is 210 sec. It can be used before a push but have only 15 sec so it's useless.


    If AEG could remove the cast time on Magic Mask and give magic Arrows more attack Power, then maybe Mag/Pag would be better.


    What to do with 5 mages vs 5 War? 2 War masacare the mages With 3 War sit and watch, eating popcorn? Instead of pushing, we have to sitt in base calling for fighters to help us out. Hoping some one is online and not busy. If the mages was stronger we could push and pvp instead.


    Playing Mage I feel like I'm stat padding furys. Statpadding is a bannable offence so playing Mage is by defenition a bannable offence. That's how bad mages are. Unless you have flower/star rank and maxed out titan acc, then maybe youre good enough, but I don't know.


    I paid alot of money on my mage set and the only thing it's good for is farming robots. :thumbdown:

  • Maybe remove Black hole from fig/war and give it to sin/Ran? I don't think Fig/War need it. Not with all the hard hitting skills they have.

    i dont know about Blackhole but there charge is so anoying .. the charge is so far that not 1 mage pag skill can load in time to even make the shot LMAO

    have tested it with white in 15 its rediculous.

    they should not take charge away from a war/fig but make it less long range ...


    also they have to make the DS weaker on a fighter.. i mean were does it make sence that even on a maxed 15 pagan i get 10 k ds from a fighter and the poor thing doesnt even have 11 k hp lmao.

    i think all the classes that are ranged and have a lot of long loading skills should be made stronger.



    BL4CKSTAR :/

  • I know skills differ and as a Ranger I would request to have longer stealth time the running in stealth mode is nice. also we need more skills at lower lvls that we can use like ep3 skills they were okay. now days is sort of boring due to lack of skills. I licked traps but virtually useless unless they have longer trapping time. I would be okay with any changes to ranger skills because when I started my epic lvling em nm hm um the skill's I used to lvl up to 80 are all gone none of the skills I use now at top lv are any in which I used to get to 80. so basically I re-learnt all skills lol again. all I am saying is I have faith shaiya team will sort this out to benefit rangers so we don't die from lack of skill's or time charging the 1 we lvl to 15 with lol

  • I don't mind Charge. A bit annoying some times but don't last long. When I get hit by black hole I have about 0-5% chance of survival. Maybe War/Fig need it against "Hard to kill" targets but against Mage/Pag it's over kill. ^^


    I changed my build last 15% linking event and sacrificed some attack to increase def and HP but wars are stiil deadly. But that's ok.

  • I don't mind Charge. A bit annoying some times but don't last long. When I get hit by black hole I have about 0-5% chance of survival. Maybe War/Fig need it against "Hard to kill" targets but against Mage/Pag it's over kill. ^^


    I changed my build last 15% linking event and sacrificed some attack to increase def and HP but wars are stiil deadly. But that's ok.

    ok but you do undrstand that blackholing omone thats on the move is hard right ?

    we always charge to make you stand still ... to then BH you. so it all starts with charge